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Fate

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Power of Four Programmer Required

Posted by Fate - June 18th, 2014


For the past 2 years, I have participated in, and won, Robot Day.  

This year, however, I will be focusing on the Power of Four.  So far, I believe I am a part of a very strong team, which includes myself doing character animation/foreground art/producing, maestrorage doing music and hopefully kamikaye doing some delicious background art.  

But we are in need of a programmer.  I'll be working with Flash CC, so it'll be AS3 or HTML.

If you're someone with visible experience (i.e. has a well functioning game here on NG) and are prepared to commit to a rather innovative beast, I'd love to hear from you.

The game will be a side-scroller set in space, where the main focus is on the experience of the journey.  Music and visuals will meet to create a truly immersive experience that I'm really exited about.  There'll be a lot of circular-based dynamics, with orbiting, shadows and rotation on the Z-plane, so relevant experience will definitely be embraced.

I'm really hoping we can get someone really worthwhile on board, as our team so far has been well tailored for what this game will require.

But seriously, if you're a willing programmer, please message me or leave a comment below.


Comments

Can I code it? I only know basic coding, though and can barely code a game.

That's not a very good pitch, haha. I'm going to have to say no though, unfortunately.
I mean, I know basic coding. If I could code it, I would get in another musician. As I said, it won't be a lot of work, but it's going to need a good understanding of what you're doing.

And proof of experience is going to be required.

For the record, Po4 allows HTML5 submissions. So someone who say knows libgdx could still provide for your required game assets. It's not just specified for AS3.

Fair. I've fixed it.
I'm not as familiar with HTML though. Does it accommodate the z-plane well?

Hey, I'm an AS3 programmer, and I would like to collaborate with you.
Here is the one game I've made so far: http://www.newgrounds.com/portal/view/639411

Unity Programmer. If you wanted to consider Unity2D, instead. I'm also the guy behind uGrounds (makes Unity able to post badges and high scores to Newgrounds servers). I have a bachelors in game design and development with experience in 3D art and programming (chiefly Unity and UDK).

Why Unity2D? Deployment is a lot easier. I mean I can develop one version of something and launch directly to PC, Web and Phone. It's also not that difficult to even port to consoles if desired. Also a lot of things can just be handled.

OLD project from back when Unity2D was new. (Created for Damijin on Kongregate when he was considering making Pyro 3; though the project didn't go anywhere. (he sought other options and it stagnated until it was forgotten)). I'd given the ball impulse power in the demo in order to play with the different gravity effects.

http://www.fastswf.com/XqFYCQM

WASD and Arrow Keys applies impulse power.
"Z" turns on and off the standard (unity default) Gravity.
"X" turns on planar gravity.
Pressing "X" a second time causes the plane to spin to demonstrate that it can be any plane and not just down/up.
"C" turns on Kepler (Planetary)

Or as a video: http://www.youtube.com/watch?v=in7rwwQ4dck

In the interest of full disclosure; I'm already associated with a project; but there's about a 90% chance that platformer would be a relatively simple side task from a programmer standpoint. True AI intelligence (instead of following set paths and just shooting for the player and really advanced physics stuff (fluid viscosity; acoustic penetration and the like) would be among the few things to elevate it to a real difficult challenge.

[/really long text; sorry]

I'm not sure how well unity goes with the visual elements I had in mind, which was why I didn't list it originally. I've been approaching how they need to be accomplished in the context of flash, and because of that, there's a lot of masking and animated environmental objects.

For example, I was going to animate a shadow, cast by an invisible light source going around an object in the x-plane, and then animate it going around it in the y-plane, and have one shadow mask the other, and then have the frame of each shadow declared by the distance/direction the light source is from the object. Would that be possible in unity?

I'm not as familiar with Unity, but it is definitely more applicable to some stuff that I want to accomplish, but as this game was going to be very heavily focused on the visual experience, I'd need to know if the aesthetics will be capable of being on-par with Flash's.

Cross-platform is obviously very appealing, and the approach will definitely be compatible with a touch screen, if needed. Gameplay-wise, Unity will be better, there is no denying, and I'm also mildly familiar with modelling (I'd need to reacquaint myself). But I just don't know if Unity will work.

Quickly looking at some side-scrolling platform game tutorials, the importing of sprites seems a little taxing, whereas flash obviously has native graphic creation.

I want unity to work. Its environment would handle everything 10 times better. So if you know that it's do-able, please let me know.
Also, do you have any other examples of your work? What you have so far isn't bad, it's just that we'd need something with a touch more substance. The team's only going to form if we can get a reputable coder on, and while uGrounds seems pretty impressive, it's not quite palpable. There's no concept of what's involved, and what you're capable of, which is why we'd need something a little more concrete.

But seriously, thanks for your interest so far. I want to say yes, but I just don't know enough about what Unity is capable of, visually.

Hey, AS3 Programmer here. I've been meaning to get back into game development. I've spent the last few years doing contract development work, but I'd love to get into a game again. I've got two examples I can show from my early Flash days; a platformer that was my first game developed and a curling game that never saw a complete release. Mind you, those are both 3-4 years old, so I can only hope to say I've gotten better since then.

http://www.newgrounds.com/portal/view/565140
http://www.newgrounds.com/dump/item/d35836d47b4b7ab099312ae4ee4a7cb0

Hi,
I've toyed a lot with AS3.0. Lately it's been mostly GPU and multithreading, I wrote this one in a couple of days:

http://wonderfl.net/c/1pjl

But I guess you'd like to use classic flash display list in the project. 3d or fake 3d transformations, masking, filters, none of that would be a problem. I haven't actually finished anything, but while I was trying to make my own game, I encountered all sorts of problems, examples here:

An attempt to make it 3d using some weird techniques:
http://www.newgrounds.com/dump/item/dfeea3037861cd02f2fbfc1cd2dd9677
"Animation", layers:
http://www.newgrounds.com/dump/item/fb3a44e7038ae975004d6be3fb310c41
Collision:
http://www.newgrounds.com/dump/item/39ddd4f08ba2713f349eca73ff630b23

Hello again Fate,

So, in case you are still looking for a programmer, I learned how make 2D shadows, here is a demo of that: http://www.newgrounds.com/dump/item/32a3a527f5cbec9543cb4d6467ecc246